List Projects 30: Jeremy Couillard

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A dark, black-walled gallery space with artworks on display. On the left wall, two‬ ‭ paintings hang in a row depicting bright, geometric forms. In the back of the gallery, a‬ ‭ large screen illuminates the space displaying digitally rendered footage of a dark city‬ ‭ street with a green banner hung between buildings. A park bench faces the screen. A‬ ‭ strip of astroturf lines the floor around the gallery, with painted wooden flowers emerging‬ ‭from it.‬ ‭

Exhibition view: List Projects 30: Jeremy Couillard, MIT List Visual Arts Center, 2024. Photo: Dario Lasagni

Location
Bakalar Gallery
Featured Artists
Jeremy Couillard
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In summer 2024, the List Visual Arts Center presents the first institutional solo exhibition of Jeremy Couillard, whose work straddles the worlds of contemporary art and independent video games.

Trained as a painter, Jeremy Couillard is self-taught as a coder and digital artist. His projects exist as playable games, web projects, and video installations—often spanning multiple forms simultaneously. His games are characterized by inventive character design and absurd premises: in one, alien terrorists steal the machine that powers reincarnation, trapping the player in the bardo (Alien Afterlife [2017]); in another, the rat-dog-witch player escapes their job through a hidden vault, only to find that the way back has been absorbed inside a Sasquatch sex amulet (Fuzz Dungeon [2021]). What unites his projects as they circulate between art and game contexts is a sensibility of disarming surprise and irreverent critique.

Couillard's exhibition centers around his newest game, Escape from Lavender Island (2023). It begins with the player dreaming about a dystopian city before waking up and finding themselves in the city they saw in their sleep. The city—divided into neighborhoods like the “Corporate University Prison Town” and the “Clown Crypt Renovation Zone”—is controlled by a nefarious entity called the Lavender Corporation. Its landscape is dense with bizarre quests, enigmatic public sculptures, fragments of language, and dirty jokes. The player's progression through the neighborhoods of Lavender Island is enabled by a succession of masks, each associated with a power, like shooting pharmaceuticals at passersby, viewing alien billboards, and walking through walls.

The playable game is joined by Zede's Dream, a continually generated video simulation that travels the streets of Lavender Island, accompanied by the game's soundtrack (composed by Chris Parrello) and narrative vignettes that offer brief glimpses into the lives of the city's residents. Couillard's paintings and installation elements serve as material analogues for objects and assets in the game: wooden sculptures of digitally rendered flowers are planted along the edges of gallery, while his acrylic paintings are based on modular digital "tiles" that compose building facades in the city's alien colony. Their lush yet plasticky surfaces underscore the psychedelic artificiality that permeates the artist's world. Lavender Island is an experiment in impossibility, but Couillard—drawing on the ideas of the anthropologist David Graeber—suggests that its imaginative world can help us see the contingency and hallucinatory quality of our own social arrangements.

List Projects 30: Jeremy Couillard is organized by Natalie Bell, Curator, with Zach Ngin, Curatorial Assistant.

Jeremy Couillard (b. 1980, Livonia, MI) lives and works in New York. Previous exhibitions include solo presentations at Denny Gallery and yours mine & ours Gallery in New York, among others. His work has been screened at venues in New York like Times Square Midnight Moment, Brooklyn Academy of Music, Flux Factory, and the New Museum, as well as Rotterdam Film Festival. He received an MFA in Painting from Columbia University in 2012, and he teaches New Media at LaGuardia Community College in Queens. Within the world of games, his achievements include two recent nominations for the Independent Games Festival Awards in San Francisco as well as a nomination for the Most Amazing award at A.MAZE fest in Berlin.

This exhibition contains adult language and visual content.

Sponsors

General operating support is provided by the Massachusetts Institute of Technology; the Council for the Arts at MIT; Philip S. Khoury, Vice Provost at MIT; the MIT School of Architecture + Planning; the Mass Cultural Council; and many generous individual donors. This exhibition is also supported by generous donors to the 2023 McDermott Award Gala, hosted by the Council for the Arts at MIT. The Advisory Committee Members of the List Visual Arts Center are gratefully acknowledged.